Friday, October 15, 2010

Project Gantz - Gori Suit Ver02 - WIP 03

ProjectGantz

Project Gantz - Gori Suit Version 02 (Work In Progress 03)
Gori = Gorilla (Japanese short term)

Description
- High Poly Modeling without the usage of any sculpting tool like Zbrush or Mudbox
- Purely Autodesk Maya
- High Poly model completed
- Degree Assignment for 3D Animation Class

Upcoming progress:
- Building up the Low Poly then unwrap for texture placement
- Normal Map and Specular Map for details

Sunday, October 10, 2010

Walk & Turn animation - Dead Space Tomy


Title: Walk and Turn Animation
Description:
- Autodesk Maya Animation (Maya Software renderer)
- Using Dead Space Character as subject for animation
- Target animation is walk and turn with a bit of story
- My first full length animated scene from start to end without any camera cut

Monday, October 4, 2010

Maya Animation Walkcycle Assignments


Tomy Gay Walkcycle


Tomy Normal Walkcycle

Project Gantz - Gori Suit Ver02 - WIP 02

ProjectGantz

Project Gantz - Gori Suit Version 02 (Work In Progress 02)

Description
- High Poly Modeling without the usage of any sculpting tool like Zbrush or Mudbox
- Purely Autodesk Maya
- Currently getting the basic shape of the suit then will project the high details into low poly mesh
- Degree Assignment for 3D Animation Class

Upcoming progress:
- Building up the giant arm

Sunday, October 3, 2010

Project Gantz - Gori Suit Ver02 - WIP 01

ProjectGantz
Project Gantz - Gori Suit Version 02 (Work In Progress 01)

Description
- High Poly Modeling without the usage of any sculpting tool like Zbrush or Mudbox
- Purely Autodesk Maya
- Currently getting the basic shape of the suit then will project the high details into low poly mesh
- Degree Assignment for 3D Animation Class