Monday, April 30, 2012

Trackverse Multiplayer Play Tutorial

Updates! Tutorial for whoever wanna play our game 'Trackverse' thru Lan or Internet Play and Battle with your frens or other players >> http://trackverse.net/tutorials/4-trackverse-alpha-how-hostjoin-game

Sunday, April 29, 2012

Our Game, Trackverse Alpha V0.1 Released

Hi, we would like announced that our game, Trackverse Alpha V0.1 has been released and can be downloaded freely here:

Download Page : http://trackverse.net/

This alpha early version of the game. More updates will be up soon. Our Chief Programmer is working hard to make a better user-friendly interface for players. The vehicles that I did for the City Theme, Cartoon Theme and Sci-Fi Theme will be available soon for the player together with Vehicle Selection Tool. Feel Free to download the game and also player is able to build the own custom track. Tutorial can be found in our Trackverse page.

Developed by Nakama Studios

Thursday, April 26, 2012

Syndicate Fan Concept Art to be 3D Game Model




Syndicate Fan Concept Art for Next-Gen 3D Game Model - I have fallen in love with the Syndicate Game World with its Cyberpunk theme and awesome character designs. Therefore I decided to create my own Syndicate known as Nusantra Industries to battle out those big boys like Cayman Industries, Asari Industries and mainly Eurocorp. Nusantra Industries main Sweeper Agent, Ezra with its Psychic Right Arm and Cyborg body. Will start soon the hipoly modeling. Anyway the game so awesome until make me wanna create my own Syndicate. Damn! Imma so fired up!

Tuesday, April 24, 2012

Imaginary Comeback - FYP 2011


Finally I get to upload my last year Individual Final Year Project during my Bachelor(Hons) in Animation November 2011. Core Software: Autodesk Maya 2010. Audio mostly from Sounddogs.com
Duration taking for the animation, modeling and rendering: Approximately 3 weeks

Tuesday, April 17, 2012

Apologize For The Previous Model Reel Video

I would like to apologize to whoever watched the previous video of Valkryie Lopoly Game Model reel because the framerate was wrong which caused the animation to be staggering. Therefore, this is newly uploaded edited video to replace the before one. I already edited the correct framerate and the animation is looking smooth now. I also edit bits of the real-time lighting. All here is real-time and not rendered in a 3D software. Once again I apologize.

Sunday, April 15, 2012

Packed and Busy Month

Freelance works with Nakama Studios, busy with their Sci-Fi Theme Game 3D Vehicle Modeling. Also busy with a commision work doing a high poly model and Currently updating my Pre-Showreel 2012 which the reel gonna be private only for future employee or client view only. This month is a very busy month for me. Though I am also planning to participate 'The CGStudent Award'. Hope can accomplished all in one go XDDD

Wednesday, April 11, 2012

Valkryie Extra Stills




















Just Extra stills on the Valkryie Mech Lopoly Game Model.

Blogspot Lightbox Clashing

TEMPORARY! It seems blogspot is adding their own built in lightbox and is clashing wif my current lightbox. So the lightbox for all images is not working. I have to crunch my brain to figure this thing out at the moment.

Tuesday, April 10, 2012

Valkryie - Lopoly Game Model Reel Done

Actually the model was completed earlier. It was just that I had something else to do first before doing this reel. Anyway, here it is. Done with proper shader and texture maps.

Valkryie is a sentient mechanical warrior. This is a lopoly game model with Diffuse, Color Spec, Normal Map, Glow Map, Cubemap and Shader Map 3 applied. The polycount for the body is 11,892 triangles and the weapon is 2,448 triangles. Realtime shader in 3Ds Max viewport.

Background Music Credit: Chicane - Salt Water - Remix by Mt. Eden (Dubstep)

Will add this pieces into my gallery page soon.

Tuesday, April 3, 2012

Valkyie Mech Rigging Test



Quick playing around and testing the rigging. Sample animation is a human ballet animation, so it does not fit with the mech limited movement especially the mech hip area. But this is just to test out the rigging and see any bad envelope.

Next, will make a serious showreel video of the Valkryie Mech from beggining to ending.

For better resolution, do switch the youtube resolution option to HD720p.

Valkryie Rigging Done

Rigging done - Test animation by uploading sample animation to check on Bad Envelope and such - will upload video on the test soon.

Total Duration took for rigging and enveloping = app. 3 - 4 hours

Texture Maps done for Valkryie Mech and its weapon

Valkyrie and Weapon Texture maps done, Rigging time! Dang, long time no rigging. so rusty and dusty. hope can finish everything up by early morning. Rushin like a madman! 
 Total duration of completion for the texture maps = 2 days

Monday, April 2, 2012

Valkyrie Gun Blade Game Lopoly Done

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Done with the lopoly projection and now will be working on finalising the texture maps for both the weapon and the mech. After that will be rushing on the rigging of the mech.

Total Duration to create the lopoly, unwrap it and do the projection = 1 day