Contact|Profile


Contact
<> Full Name - MD Ridhwan Borha
<> Nickname - MD
<> Citizenship - Malaysian
<> Current location - Taman Kinrara, Selangor, Malaysia
<> Deviantart - http://www.mdreed.deviantart.com
<> Linked In -
<> Email - mdreedblog@gmail.com

Game Title Released and Worked On
- Star Citizen by Cloud Imperium Games - contracted to Streamline Studios - Responsible for the 3D models of Vanduul spaceship models
- Killer Instinct by Iron Galaxy - contracted to Streamline Studios - Character Accessories 3D modeler
- Armored Warfare by Obsidian Entertainment - contracted to Streamline Studios - Tanks 3D modeler and 3D Environment Artist
- Pillars of Eternity by Obsidian Entertainment - contracted to Streamline Studios - 3D Environment Artist- Kinect Sports Rivals by Rare Studios contracted to Streamline Studios - position: 3D Game Artist
- Bioshock Infinite by Irrational Games contracted to Streamline Studios - position: 3D Game Artist
- Trackverse by Nakama Studios - 3D Game Vehicle Artist

Education
<> University Kuala Lumpur Malaysian Institute of Information and Technology
Diploma in Animation (07/2004 - 07/2007 Graduate)

<> Lim Kok Wings University of Creative Technology
Bachelor (Hons) in Animation (02/2010 - 12/2011 Graduate)


Working Experiences
<> Streamline Studios (1st June 2012 - current)
- Website: http://www.streamline-studios.com
- Position: 3D Game Artist (1st June 2012)


<> Liquid Rock Games and Nakama Studios (2010 - 2012)
a) Liquid Rock Games is a studio that provide services to client
- Position: 3D Game Artist

b) Nakama Studios is a studio that create their own game IP
- Game Project involved Trackverse (previously known as Aftershock)
- Game Title released Trackverse
- Position: 3D Game Vehicle Artist
- website link: http://www.trackverse.net


<> TwoTones Studio Malaysia (2009 - 2010)
>> http://blog.2tns.com/
- Freelance 3D Animator
- Kalam The Animation Series


<> Quark Energy System - E One Studio Malaysia (07/2007 - 08/2009)
- 3D Game Artist (07/2007 - 12/2007)
- 3D Character Lead Artist (01/2008 - 08/2009)
- Character and Cutscene Animation (2008 - 2009)
- Involve mostly in Game Development


<> Freelance Works for Multiple Companies
- 3D Modeling and Texturing (Core Job)
- 3D Animation


COMPETITIONS PARTICIPATED
<> Dominance War 4 (2009) - Global Competition - Game Character Modeling - Mech Category - http://mdreed.deviantart.com/gallery/#/d2169zt

<> The Comicon Challenge 2009 - Global Competition - Comic Game Character Modeling - http://mdreed.deviantart.com/gallery/#/d28d9aq

<> Unearthly Challenge 2009 - Global Competition - Environment Game Modeling - http://mdreed.deviantart.com/gallery/#/d2ibpsv

<> Preliminary Dominance War 5 (15-12-2010) - Global Competition - MMO Game Character Modeling - http://mdreed.deviantart.com/#/d34iucj 


Awards and Recognitions
<> Prime Minister Award (2006) - Graphic Design Category - 2nd Place (Malaysia)

<> 5hours 3Ds Max Modeling Competition at MMU (28-03-2010) - Local Competition - 3rd place - http://mdreed.deviantart.com/gallery/#/d2mhfil

<> Minangkabau Airship Featured in Expose 9 Global Digital Artist Magazine (June 2011) - Page 218 -  http://i103.photobucket.com/albums/m122/projexstudio/CompiledPortfolioGallery/10_FinalBeautyShot_smallVer.jpg

Skills
<> Poly Modeling; Hipoly and Lopoly (Core in Next-Gen Game Poly Modeling technique)
<> Capable work with game level editor or game engine; Understanding in the workflow of game asset production
<> 3D Sculpting
<> Texturing
<> Rigging
<> Animation
<> Video Composition


Software Experiences
<> 3Ds Max
<> Blender
<> Maya
<> Zbrush
<> Gimp
<> Adobe Photoshop | After Effect | Premier
<> Boujou
<> Adaptable to any software that help in production

Schedule Status
<> Contact and schedule/details discussion through - mdreedblog@gmail.com

References
<> Given upon ask